It's a shame that technology will make these trailers look... quaint/tame in a matter of a few years. Still, one can always look at these clips and have some degree of fun.
At the article's writting, he's still busy working for Ubisoft as a full-time conceptual artist - something which he says has offered him a different perspective in the way he does art. He would once produce art for work, and late at night work on his personal projects - now he focuses and his creative effort on just his work - and he's having fun doing it.
The industry's emphasis on 'media res' - or having the concept artwork (coupled with strong lighting, composition, etc.) reflect the final result of whatever it is a company is trying to achieve, so yes, I have much to learn.
In future post, I'll be dealing with Concept Design 101, what to avoid, and what you could do.
Also be sure to check out (as of post time) Xavier's older works:
Xavier Marquis' Unupdated Webpage
Cool Killzone Trailers
The man takes a lot of inspiration from anime, and that his favorite artist is Metal Gear Solid's Yoji Shinkawa. He states that whenever he wants to find inspiration, he need only look at his idol's artbooks. He claims that they both adhere to the idea of 'cliche +1' (which brings me back to my previous post on Space Marines and Supersoldiers)
"You can make something totally new and amazing, but with around 90 per cent based on common references" Pretty good words to live by as a concept artist.